Description: 《3d game engine programming》原书有错误导致部分章节源代码不能编译,本源代码修改错误部分,详细错误更改请详见http://stefan.zfx.info/3dgep.html作者本人做的修改解释-"3d game engine programming," the original book has led to the wrong sections source code, compile, source code changes wrong, wrong details please see changes http : / / I do stefan.zfx.info/3dgep.html authors explain changes Platform: |
Size: 2328629 |
Author:lb |
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Description: 此为3D游戏编程大师技巧第七章的源代码 其中包含引擎代码。-this as a 3D game programming skills Master Chapter VII of the source code contains the engine. Platform: |
Size: 102775 |
Author:里滴 |
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Description: 此为3D游戏编程大师技巧第七章的源代码 其中包含引擎代码。-this as a 3D game programming skills Master Chapter VII of the source code contains the engine. Platform: |
Size: 102400 |
Author:里滴 |
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Description: 3D游戏编程大师技巧第十章的源代码,其中包含引擎代码.-3D game programming skills Master Chapter X of the source code, which contains the engine code. Platform: |
Size: 1133568 |
Author:里滴 |
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Description: 3D游戏编程大师技巧第十一章的源代码,其中包含引擎代码.-3D game programming skills Master of Chapter XI of the source code, which contains the engine code. Platform: |
Size: 4487168 |
Author:里滴 |
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Description: 《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。-" 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of three-dimensional treatment techniques, there is a detailed source code, including 3D terrain generation techniques, to control the terrain on implementation of the camera movement, cutting redundant polygon, to the engine weight, Quadtree: the effective management of a larger method of terrain, the four-tree removed: the speed of optimization techniques, LOD: the use of LOD terrain to deal with and prevent cracking: cracking problem. Platform: |
Size: 7037952 |
Author:11 |
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Description: 一本介绍 3D 游戏引擎开发的书籍随书附带的源代码。-3D Game Engine Programming
(C) 2004 Oliver Duvel, Stefan Zerbst
CD-ROM Contents:
1. Chapter Data
2. Tools
3. Sample Chapters
____________________________________________________________________
1. Chapter Data
The author has included chapter data from the book on this disc for
chapter s 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, and 15 in the following
respective directories:
\Source Code\chap_03
\Source Code\chap_04
\Source Code\chap_05
\Source Code\chap_06
\Source Code\chap_07
\Source Code\chap_08
\Source Code\chap_09
\Source Code\chap_10
\Source Code\chap_11
\Source Code\chap_12
\Source Code\chap_13
\Source Code\chap_14
\Source Code\chap_15
Platform: |
Size: 5154816 |
Author:wang xiao zhen |
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Description: 使用三维开源引擎OGRE 播放视频的源代码 游戏编程粉可以给自己的游戏加上过场动画啦!-Use the source code of the open source 3D engine OGRE play video game programming powder can give their own game with cut scenes it! Platform: |
Size: 3125248 |
Author:陆一峰 |
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Description: 易语言简单3D引擎源码,游戏编程源码,很好的参考资料,有需要的就下载吧。-Simple and easy language source code 3D engine, game programming source code, a good reference, there is a need to download it. Platform: |
Size: 20480 |
Author:清拌蟹肉 |
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